Rivallum Changelog
What's changed in Rivallum, in plain language. Newest first.
Contact: support@devrxy.com
v1.0.1 — September 1, 2026
- Fix On Hard and Expert, the AI used to start pacing left and right once it had spent all its walls, instead of running for the finish. It now always moves closer to its goal when it can. Medium was affected too, just less obviously.
v1.0.0 — July 22, 2026
- New Core 1v1 tactical board game on 7×7 or 9×9 boards — race your pawn to the far edge, wall your opponent in, but never seal them off completely.
- New Local hot-seat play (two players, one device) and four AI difficulties (Easy, Medium, Hard, Expert), fully offline.
- New Online play: ranked (rated) and casual (unrated) matchmaking against real opponents, with reconnect support if your connection drops.
- New Accounts: play as a guest, or sign up with email or Google — guest progress carries over if you sign in later.
- New Profiles with rank tier, rating, and win/loss record; full match history.
- New This changelog, reachable in-app from Profile → What's New.
- New A new Rivallum logo, used on the splash and home screens, while you're waiting for an opponent, and as the app icon itself.
- New An interactive 3-lesson tutorial covering movement, walls, and a mini-match.
- New Optional chess-clock timed matches.
- Improve Wall placement is now a personal choice: pick Preview + Confirm, Tap Twice, Drag & Release, or Instant placement from Profile → Game Settings, each with an animated preview so you know what you're choosing.
- Improve Redesigned the "Finding an opponent" screen with a clearer sense of what you're queued for (board size and ranked/casual) instead of a bare spinner.
- Improve Legal-move highlights during an AI or online match now only show on your own turn — seeing the opponent's or AI's options while you wait isn't useful and was cluttering the board.
- Improve Dialogs (leave match, match result, edit username) now use a softer, more game-appropriate look instead of a harsh dark overlay and heavy shadow.
- Improve The Profile screen now shows a proper "you're offline" state instead of a generic error when it can't reach the server.
- Improve In-app notifications (toasts) now match the rest of the game's visual style instead of the plain system default.
- Improve Winning now gets a proper celebration: confetti that bursts out and arcs away rather than a handful of dots drifting downward. Whoever just lost still gets the calm version.
- Improve Reworded the tutorial, the wall-placement settings and the error messages throughout, so they sound less like a manual.
- Fix The win/loss screen no longer shows a confetti celebration to the player who just lost in an AI or online match.
- Fix The back button on the match screen now asks for confirmation before leaving an in-progress game, matching what already happened with the system back gesture.
- Fix Drag & Release wall placement can now be cancelled mid-drag by dragging off the board, instead of being forced to commit whatever you were previewing.
- Fix Fixed a crash opening the Profile tab from the bottom navigation.
- Fix Offline errors no longer show raw technical error text — you'll see a plain-language message instead.
- Fix The winner's name and the reason they won were drawn in a typewriter font with a yellow line under them on the result screen. They now use the game's own type.
- Fix The home screen no longer runs off the bottom on smaller phones, and Profile no longer clips longer rank names like "Grandmaster".